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Aminet 43
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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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Psiband120
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psichanges.txt
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2001-03-04
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this changelog is not really totally accurate, esp. at the beginning (some of
it got lost...)
Changes to Psionic Angband 1.2.0:
LITE weapons slay (x3) HURT_LITE monsters.
Poison branded weapons
Amulet of Pseudo ID
and complete remaking of pseudo-id in general
renaming to DISEN and DR_CHARGE
new RBEs:
DR_MANA, DR_LIFE, HALU
new pseudo ID system
BOULDER attack more or less nicked from OAngband...
Level 3 psionic foci are "good".
Changes necessary:
better use of monster status flags
monster AI flags
make regeneration nicer, esp. wrt force walls / intensify / draining stuff
make ego lights possible / nonartifact lights with pval?
maybe remake precognition (again...sigh...)
write some vaults that actually USE the new ~$\| symbols...
target_pt and the telekinesis code should be nicer
Changes made:
0918: used JLEs info files
0918: and fixed a bug (DRAIN_CHARGE without "S")
0918: set_mental_barrier
0918: set_awareness. Check if turning off awareness works the way it should
0918: it works now, but the duration of awareness needs to be checked.
0918: as opposed to the original psiband, there is no awareness high. (yet).
0918: what about the "adrenaline crash"? it is still there and a bit tougher than before...
0918: set_adrenaline is there.
0918: and set_biofeedback
0918: added JLE's psionicist titles to tables.c
0918: added a potion of adrenaline and more potion colors.
0919: really have to think about psionic spells now... which spells? ask JLE?
0919: apart from that, other set_xxx's are missing still... and durations/costs
0919: need to be remade.
0923: moved dimension_door() to spells2.c and slightly changed it... an artifact
0923: activation "DIM_DOOR" should be coded soon...
0923: set_prob_travel added. It can't fail anymore (useless IMHO).
0923: psionicist recall is like everybody else's;
0923: and ANY form of recall is prohibited by t/s anchor.
1011: fixed a bug with radius 0 balls at the player
1018: changed duration of menatl barrier to 10 + d(A(lev/2))
1018: changed duration of time control to (20+)d(A(lev/4)). Removed the penalty.
1018: set_ts_anchor; duration shortened a LOT
1019: removed the message for Light Control.
1019: removed shadowform spell for now...
1019! have to remove all instances of shadowform.
1019! receptacle needs right handling of empty staffs/wands; also should depend on level of staff
1019! of course give less mana than recharging again with empower would need...
1019: removed awareness high
1019: set_precognition; duration much shorter now.
1019: inertial barrier remade. Same way -> shorter dur, no penalties.
1019: removed the genocide activation bug.
1019: added defines and code skeleton for 15 new activations
1020: awareness duration shortened a lot
1020: codes for the new activations added
1020: they should be codable in the info.txt files now.
1021: made "deeper" pits more probable at deeper depths (more demon/dragon pits, less orcs)
1021: This doesn't affect "nests" right now.
1025! a "inhibit_psi" flag for some objects, i.e. helms
0122: sustain wis/int and res_confu no longer help against psi1 damage
0122: but psi1 can't induce confusion through RES_CONF anymore
0122: fixed a bug that could (rarely) let a PSI attack become a PSI2 attack
0122: new psi1/psi2/psi3 resists/side effects formula
0122: updated the spell infos for the remade durations
0122: this also changed the durations a bit (for cosmetic reasons... 'Intensify' is to blame)
0126: only telepathy increases/reduces damage, but WIS/INT boosts don't (the player can'r even make a decision on them...)
0126: being afraid or stunned is bad for psi resistance... (for afraid, there is a saving throw)
0126! but the new psionic monster attacks need rebalancing...
0215: added code support for the KILL_DEMON and KILL_UNDEAD flags
0215: completely destroyed savefile compatibility by reordering the resist flags
0215: this has the advantage that it will be much easier to have additional resists (like PSI)
0215: appear as "random high resists"
0215: but removed force, gravity, and inertia resistance
0215: coded BERSERKER and STARLIGHT activations
0215: precognition doesn't reveal object informations. (only monsters)
0215: hope the rest with intensify bug is smashed now
0215: made the "I crush your head" message a little less ugly
0215: coded the inhibit_psi flag to totally prohibit psionics by the player.
0215: complete healing is now in psychometabolism 3
0215: and instead of shadowform, there's now code skeleton for telekinesis
0215: light control is in psychometabolism
0215: detonate is now correctly displayed as a level 3 power
0215: domination replaced by psychic wave
0215: a first version of telekinesis works (but could be nicer)
0215: added two more amulets
0215: used JLEs new info files and corrected two minor typos in a_info.txt
0216: made inhibit_psi give a 25% mana reduction and a flat 20% minfail.
0216: updated the *ID* info for the new flags
0216: Self Knowledge now displays time infos and infos about psi durations
0216: inhibit_psi now has a message similar to "You do not feel comfortable with your weapon".
0216! The autospoiler generation isn't updated yet (low priority...)
0216: wizard mode flags display updated
0216: sorted the spells. adding new ones should be easier, too, now. (as long as it's only one per discipline)
0216: smashed a bug with end force walls power ("U" in original; nothing yet in rogue-like, maybe "[")
0216! next version: remake target_pt (esp. wrt (y,x) variables)
0216: updated the birth.txt file
0216: added the 'U' command to the help files, but only VERY briefly
0216: wrote two vaults as examples for the new symbols
0217: smashed a bug in empathy (stupid me!)
0217: updated graphics config file for old tiles
0217: some are missing, of course... but at least the old angband tiles can be used :-)
0217: corrected a couple of bugs in the spell infos
0217: fixed a bad bug in the load/save code wrt force walls
0218: made some high-level spells harder to cast (balefire and *ultrablast* never reach 0%)
0218: fixed a bug that caused intensified spells to be cast at normal failrates even if the
0218: intensified version cost too much mana
0218: changed the monster precog messages a bit
0218: changed the roguelike keyset for the 'U' command to 'O' (as in Zangband)